all: fix bug when client shutdown and reconnect, server response already use

1. if client is offline, server will release all resources
2. use a graceful method to shutdown go net.Listeners
3. add closeFlag for Conn, so startHeartBeat func can exit correctly now
This commit is contained in:
fatedier
2016-02-19 17:01:47 +08:00
parent 0f7271312a
commit 26479cf92a
6 changed files with 176 additions and 149 deletions

View File

@@ -16,8 +16,7 @@ type ProxyClient struct {
}
func (p *ProxyClient) GetLocalConn() (c *conn.Conn, err error) {
c = &conn.Conn{}
err = c.ConnectServer("127.0.0.1", p.LocalPort)
c, err = conn.ConnectServer("127.0.0.1", p.LocalPort)
if err != nil {
log.Error("ProxyName [%s], connect to local port error, %v", p.Name, err)
}
@@ -25,14 +24,13 @@ func (p *ProxyClient) GetLocalConn() (c *conn.Conn, err error) {
}
func (p *ProxyClient) GetRemoteConn(addr string, port int64) (c *conn.Conn, err error) {
c = &conn.Conn{}
defer func() {
if err != nil {
c.Close()
}
}()
err = c.ConnectServer(addr, port)
c, err = conn.ConnectServer(addr, port)
if err != nil {
log.Error("ProxyName [%s], connect to server [%s:%d] error, %v", p.Name, addr, port, err)
return

View File

@@ -10,39 +10,38 @@ import (
)
type ProxyServer struct {
Name string
Passwd string
BindAddr string
ListenPort int64
Name string
Passwd string
BindAddr string
ListenPort int64
Status int64
CliConnChan chan *conn.Conn // get client conns from control goroutine
Status int64
Listener *conn.Listener // accept new connection from remote users
CtlMsgChan chan int64 // every time accept a new user conn, put "1" to the channel
StopBlockChan chan int64 // put any number to the channel, if you want to stop wait user conn
CliConnChan chan *conn.Conn // get client conns from control goroutine
UserConnList *list.List // store user conns
Mutex sync.Mutex
listener *conn.Listener // accept new connection from remote users
ctlMsgChan chan int64 // every time accept a new user conn, put "1" to the channel
userConnList *list.List // store user conns
mutex sync.Mutex
}
func (p *ProxyServer) Init() {
p.Status = consts.Idle
p.CtlMsgChan = make(chan int64)
p.StopBlockChan = make(chan int64)
p.CliConnChan = make(chan *conn.Conn)
p.UserConnList = list.New()
p.ctlMsgChan = make(chan int64)
p.userConnList = list.New()
}
func (p *ProxyServer) Lock() {
p.Mutex.Lock()
p.mutex.Lock()
}
func (p *ProxyServer) Unlock() {
p.Mutex.Unlock()
p.mutex.Unlock()
}
// start listening for user conns
func (p *ProxyServer) Start() (err error) {
p.Listener, err = conn.Listen(p.BindAddr, p.ListenPort)
p.Init()
p.listener, err = conn.Listen(p.BindAddr, p.ListenPort)
if err != nil {
return err
}
@@ -53,10 +52,15 @@ func (p *ProxyServer) Start() (err error) {
go func() {
for {
// block
c := p.Listener.GetConn()
// if listener is closed, get nil
c := p.listener.GetConn()
if c == nil {
log.Info("ProxyName [%s], listener is closed", p.Name)
return
}
log.Debug("ProxyName [%s], get one new user conn [%s]", p.Name, c.GetRemoteAddr())
// put to list
// insert into list
p.Lock()
if p.Status != consts.Working {
log.Debug("ProxyName [%s] is not working, new user conn close", p.Name)
@@ -64,25 +68,29 @@ func (p *ProxyServer) Start() (err error) {
p.Unlock()
return
}
p.UserConnList.PushBack(c)
p.userConnList.PushBack(c)
p.Unlock()
// put msg to control conn
p.CtlMsgChan <- 1
p.ctlMsgChan <- 1
}
}()
// start another goroutine for join two conns from client and user
go func() {
for {
cliConn := <-p.CliConnChan
cliConn, ok := <-p.CliConnChan
if !ok {
return
}
p.Lock()
element := p.UserConnList.Front()
element := p.userConnList.Front()
var userConn *conn.Conn
if element != nil {
userConn = element.Value.(*conn.Conn)
p.UserConnList.Remove(element)
p.userConnList.Remove(element)
} else {
cliConn.Close()
p.Unlock()
@@ -104,21 +112,19 @@ func (p *ProxyServer) Start() (err error) {
func (p *ProxyServer) Close() {
p.Lock()
p.Status = consts.Idle
p.CtlMsgChan = make(chan int64)
p.CliConnChan = make(chan *conn.Conn)
p.UserConnList = list.New()
p.listener.Close()
close(p.ctlMsgChan)
close(p.CliConnChan)
p.userConnList = list.New()
p.Unlock()
}
func (p *ProxyServer) WaitUserConn() (res int64, isStop bool) {
select {
case res = <-p.CtlMsgChan:
return res, false
case <-p.StopBlockChan:
return 0, true
}
}
func (p *ProxyServer) WaitUserConn() (closeFlag bool) {
closeFlag = false
func (p *ProxyServer) StopWaitUserConn() {
p.StopBlockChan <- 1
_, ok := <-p.ctlMsgChan
if !ok {
closeFlag = true
}
return
}