- 调整播放器底部样式,优化进度条和操作按钮布局 - 修复音量控制拖动功能 - 更新音乐数据源,增加更多歌曲分类和曲目 - 优化图片资源路径和命名规范 - 添加新的SVG图标和背景元素 - 修复播放进度条选择器错误 - 调整标签样式和交互效果
346 lines
13 KiB
JavaScript
346 lines
13 KiB
JavaScript
const { createApp, ref, onMounted, nextTick, onUnmounted, computed } = Vue;
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const search = createApp({
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setup() {
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// 标签数据
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let tags = ref([]);
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let tagsFill = ref([]);
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// 获取容器
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const containerFill = ref(null);
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const container = ref(null);
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// 计算容器尺寸
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const getContainerDimensions = () => {
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const containerWidth = container.value.offsetWidth;
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const containerHeight = container.value.offsetHeight;
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return { containerWidth, containerHeight };
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};
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// 初始创建标签
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const init = () => {
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fetch("./static/js/music.json")
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.then((response) => {
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if (!response.ok) throw new Error(`请求失败:${response.status}`);
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// 将响应解析为 JSON 格式
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return response.json();
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})
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.then((data) => {
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// 成功获取 JSON 数据,后续处理(如使用 tags 数组)
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console.log("读取到的 JSON 数据:", data);
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// data.data.length = 1
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let tagsData = data.data || []; // 提取 tags 数组
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console.log("tagsData", tagsData);
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const { containerWidth, containerHeight } = getContainerDimensions();
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const redCount = Math.min(5, tagsData.length);
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const redIndexes = [];
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while (redIndexes.length < redCount) {
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const randomIdx = Math.floor(Math.random() * tagsData.length);
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if (!redIndexes.includes(randomIdx)) redIndexes.push(randomIdx);
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}
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tagsData.forEach((item, index) => {
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item["type"] = getRandomOutcome();
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if (redIndexes.includes(index)) item["isred"] = 1;
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});
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tags.value = tagsData;
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const fillLength = tags.value.length * 1.5;
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let tagAll = [];
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for (let i = 0; i < fillLength; i++) {
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tagAll.push({
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type: Math.floor(Math.random() * 5) + 1,
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});
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}
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tagsFill.value = tagAll;
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nextTick(() => {
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tagCloud({
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selector: "#bubbleContainerFill", // 元素选择器,id 或 class
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radius: [containerWidth / 2, containerHeight / 2], // 滚动横/纵轴半径, 默认60,单位px,取值60,[60],[60, 60]
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mspeed: "normal", // 滚动最大速度, 取值: slow, normal(默认), fast
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ispeed: "slow", // 滚动初速度, 取值: slow, normal(默认), fast
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direction: 45, // 初始滚动方向, 取值角度(顺时针360): 0对应top, 90对应left, 135对应right-bottom(默认)...
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keep: false, // 鼠标移出组件后是否继续随鼠标滚动, 取值: false, true(默认) 对应 减速至初速度滚动, 随鼠标滚动
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multicolour: false, // 彩色字体,颜色随机,取值:true(默认),false
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});
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tagCloud({
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selector: "#bubbleContainer", // 元素选择器,id 或 class
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radius: [containerWidth / 2, containerHeight / 2],
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mspeed: "normal",
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ispeed: "normal",
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direction: 135,
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keep: false,
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multicolour: false,
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});
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});
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});
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};
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// 生成单次随机结果的函数
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const getRandomOutcome = () => {
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const random = Math.random(); // 生成0-1之间的随机数
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let cumulativeProbability = 0;
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const outcomes = [0.1, 0.2, 0.3, 0.4];
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for (const outcome of outcomes) {
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cumulativeProbability += outcome;
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if (random < cumulativeProbability) {
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return outcomes.indexOf(outcome) + 1;
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}
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}
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};
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onMounted(() => {
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init();
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// 添加进度更新事件监听器
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if (audioPlayer.value) {
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volume.value = audioPlayer.value.volume * 100;
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audioPlayer.value.addEventListener("timeupdate", getProgress);
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audioPlayer.value.addEventListener("loadedmetadata", getProgress);
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}
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});
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// 组件卸载时清理事件监听器
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onUnmounted(() => {
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audioPlayer?.value?.removeEventListener("timeupdate", getProgress);
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audioPlayer?.value?.removeEventListener("loadedmetadata", getProgress);
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});
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const handleMouseleave = (e) => {
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e.target.style.animationPlayState = "running";
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};
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const handleMouseenter = (e) => {
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e.target.style.animationPlayState = "paused";
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};
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const audioPlayer = ref(null);
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const clickSongs = (songs) => {
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const randomIndex = Math.floor(Math.random() * songs.length);
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const item = songs[randomIndex];
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manageAudio(item);
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};
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// 管理音频播放
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const manageAudio = (item) => {
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const audio = audioPlayer.value;
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closeAll();
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setTimeout(() => {
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console.log("item", item);
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if (audio?.src != item.path) audio.src = item.path;
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// audio.src = "https://app.gter.net/image/miniApp/mp3/1.mp3";
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audio.src = "/static/mp3/1.MP3";
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audio.play().then(() => (playData.value = { ...item, state: true }));
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}, 500);
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};
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// 重新播放
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const rePlay = () => {
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if (!playData.value) return;
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const item = playData.value;
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manageAudio(item);
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};
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// 播放 组件数据
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let playData = ref(null);
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// 响应式数据:音量值、是否静音
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let volume = ref(100);
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// 计算并设置音量百分比
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const setVolumePercentage = (percentage) => {
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const volumePercent = Math.max(0, Math.min(100, percentage));
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volume.value = Math.abs(~~volumePercent);
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// 设置音频元素的音量(范围是0-1)
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if (audioPlayer.value) audioPlayer.value.volume = volume.value / 100;
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};
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// 处理音量进度条点击
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const handleVolumeClick = (event) => {
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// 获取进度条元素
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const progressBar = event.currentTarget;
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const rect = progressBar.getBoundingClientRect();
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const clickPosition = rect.bottom - event.clientY;
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const percentage = (clickPosition / rect.height) * 100;
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setVolumePercentage(percentage);
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};
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let volumeShow = ref(false);
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// 处理音量进度条拖拽
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let isDragging = false;
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const startDrag = (event) => {
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isDragging = true;
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handleVolumeDrag(event);
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// 添加事件监听器
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document.addEventListener("mousemove", handleVolumeDrag);
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document.addEventListener("mouseup", stopDrag);
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};
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const handleVolumeDrag = (event) => {
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if (!isDragging) return;
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// 获取音量进度条元素
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const progressBar = document.querySelector(".sound-control .progress");
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if (!progressBar) return;
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const rect = progressBar.getBoundingClientRect();
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// 计算拖拽位置相对于进度条的比例
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let dragPosition = rect.bottom - event.clientY;
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// 限制在进度条范围内
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dragPosition = Math.max(0, Math.min(dragPosition, rect.height));
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const percentage = (dragPosition / rect.height) * 100;
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setVolumePercentage(percentage);
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};
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const stopDrag = () => {
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isDragging = false;
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document.removeEventListener("mousemove", handleVolumeDrag);
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document.removeEventListener("mouseup", stopDrag);
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};
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const handleVolumeShow = () => (volumeShow.value = true);
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const handleVolumeHide = () => (volumeShow.value = false);
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onUnmounted(() => {
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// 确保移除所有拖拽相关事件
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document.removeEventListener("mousemove", handleVolumeDrag);
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document.removeEventListener("mouseup", stopDrag);
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document.removeEventListener("mousemove", handleBarDragBottomDrag);
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document.removeEventListener("mouseup", stopBarDragBottom);
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});
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const progress = ref(0); // 播放进度百分比
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// 响应式变量存储当前播放时间和总时长
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const currentTimeFormatted = ref("00:00");
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const durationFormatted = ref("00:00");
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// 格式化时间函数:将秒数转换为 MM:SS 格式
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const formatTime = (seconds) => {
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const mins = Math.floor(seconds / 60);
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const secs = Math.floor(seconds % 60);
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return `${mins.toString().padStart(2, "0")}:${secs.toString().padStart(2, "0")}`;
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};
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// 更新进度的函数
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const getProgress = () => {
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if (!audioPlayer.value) return;
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const currentTime = audioPlayer.value.currentTime || 0;
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const duration = audioPlayer.value.duration || 0;
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const p = duration > 0 ? (currentTime / duration) * 100 : 0;
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progress.value = p;
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// 更新时间显示
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currentTimeFormatted.value = formatTime(currentTime);
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durationFormatted.value = formatTime(duration);
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};
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// 快进 和 后退 10秒
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const fastForward = (type = "fast") => {
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if (!audioPlayer.value) return;
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console.log("playData.value", playData.value);
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const src = playData.value?.path || "";
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if (audioPlayer.value.src != src) {
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manageAudio(playData.value);
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return;
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}
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let currentTime = audioPlayer.value.currentTime || 0;
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const duration = audioPlayer.value.duration || 0;
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let newTime = 0;
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if (type == "fast") newTime = Math.min(currentTime + 10, duration);
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else newTime = Math.max(currentTime - 10, 0);
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audioPlayer.value.currentTime = newTime;
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getProgress();
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};
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// 关闭所有播放
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const closeAll = () => {
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audioPlayer.value.pause();
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playData.value && (playData.value.state = false);
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};
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// 处理音量进度条拖拽
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let isBarBottomDragging = false;
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const startBarDragBottom = (event) => {
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isBarBottomDragging = true;
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handleBarDragBottomDrag(event);
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// 添加事件监听器
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document.addEventListener("mousemove", handleBarDragBottomDrag);
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document.addEventListener("mouseup", stopBarDragBottom);
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};
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const stopBarDragBottom = () => {
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isBarBottomDragging = false;
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document.removeEventListener("mousemove", handleBarDragBottomDrag);
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document.removeEventListener("mouseup", stopBarDragBottom);
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};
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// 直接点击进度条 跳转
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const handleBarDragBottomClick = (event) => {
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// 获取进度条元素
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const progressBar = event.currentTarget;
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const rect = progressBar.getBoundingClientRect();
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const clickPosition = event.clientX - rect.left;
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const percentage = clickPosition / rect.width;
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// 限制百分比在0-100之间
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const clampedPercentage = Math.max(0, Math.min(100, percentage));
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updatePlay(clampedPercentage);
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};
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const handleBarDragBottomDrag = (event) => {
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// console.log("event", event);
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if (!isBarBottomDragging) return;
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// 获取音量进度条元素
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const progressBar = document.querySelector(".bottom-play .bottom-middle .progress-bar");
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if (!progressBar) return;
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console.log("14111111111");
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const rect = progressBar.getBoundingClientRect();
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// 计算拖拽位置相对于进度条的比例
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let dragPosition = event.clientX - rect.left;
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// 限制在进度条范围内
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dragPosition = Math.max(0, Math.min(dragPosition, rect.width));
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const percentage = dragPosition / rect.width;
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updatePlay(percentage);
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};
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const updatePlay = (percentage) => {
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if (!audioPlayer.value) return;
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const duration = audioPlayer.value.duration || 0;
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let newTime = duration * percentage;
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newTime = Math.max(0, Math.min(duration, newTime));
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audioPlayer.value.currentTime = newTime;
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getProgress();
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};
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return { startBarDragBottom, handleBarDragBottomClick, closeAll, fastForward, progress, durationFormatted, currentTimeFormatted, rePlay, handleVolumeHide, handleVolumeShow, stopDrag, handleVolumeDrag, startDrag, volumeShow, handleVolumeClick, setVolumePercentage, volume, audioPlayer, playData, handleMouseleave, handleMouseenter, clickSongs, tags, tagsFill, containerFill, container };
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},
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}).mount("#song-request-station");
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