no message
This commit is contained in:
80
player.html
80
player.html
@@ -1662,51 +1662,67 @@
|
||||
// 目标帧率 120 FPS,不再使用 setTimeout 限流,而是全力渲染
|
||||
const targetFPS = 120;
|
||||
|
||||
let isRendering = false; // 防止堆叠
|
||||
|
||||
// FPS 计算变量
|
||||
let frameCount = 0;
|
||||
let lastFpsTime = Date.now();
|
||||
|
||||
async function renderLoop() {
|
||||
if (!isMVRecording) return;
|
||||
|
||||
// 计算并打印 FPS
|
||||
frameCount++;
|
||||
const now = Date.now();
|
||||
if (now - lastFpsTime >= 1000) {
|
||||
console.log(`Recording FPS: ${frameCount}`);
|
||||
frameCount = 0;
|
||||
lastFpsTime = now;
|
||||
}
|
||||
|
||||
// 标记开始处理
|
||||
const beginTime = Date.now();
|
||||
|
||||
try {
|
||||
const source = document.querySelector('.main-container');
|
||||
if (source) {
|
||||
// 恢复高清录制,限制最大 dpr 为 2 以平衡性能
|
||||
const dpr = Math.min(window.devicePixelRatio || 1, 2);
|
||||
const canvas = await htmlToImage.toCanvas(source, {
|
||||
backgroundColor: null,
|
||||
pixelRatio: dpr,
|
||||
skipAutoScale: true,
|
||||
cacheBust: false,
|
||||
fontEmbedCSS: '', // 禁用字体嵌入,防止崩溃
|
||||
filter: (node) => {
|
||||
// 过滤无效图片防止崩溃
|
||||
if (node.tagName === 'IMG' && (!node.src || node.src === window.location.href)) return false;
|
||||
return true;
|
||||
},
|
||||
style: {
|
||||
transform: 'translateZ(0)'
|
||||
}
|
||||
});
|
||||
// 如果上一帧还没处理完,直接跳过这一帧,防止 UI 线程卡死
|
||||
if (isRendering) {
|
||||
requestAnimationFrame(renderLoop);
|
||||
return;
|
||||
}
|
||||
|
||||
console.log('canvas', canvas);
|
||||
isRendering = true;
|
||||
const source = document.querySelector('.main-container');
|
||||
if (source) {
|
||||
// 恢复高清录制,限制最大 dpr 为 2 以平衡性能
|
||||
const dpr = Math.min(window.devicePixelRatio || 1, 2);
|
||||
const canvas = await htmlToImage.toCanvas(source, {
|
||||
backgroundColor: null,
|
||||
pixelRatio: dpr,
|
||||
skipAutoScale: true,
|
||||
cacheBust: false,
|
||||
fontEmbedCSS: '', // 禁用字体嵌入,防止崩溃
|
||||
filter: (node) => {
|
||||
// 过滤无效图片防止崩溃
|
||||
if (node.tagName === 'IMG' && (!node.src || node.src === window.location.href)) return false;
|
||||
return true;
|
||||
},
|
||||
style: {
|
||||
transform: 'translateZ(0)'
|
||||
}
|
||||
});
|
||||
|
||||
// 将捕捉到的画面绘制到录制画布上
|
||||
mvCtx.clearRect(0, 0, mvCanvas.width, mvCanvas.height);
|
||||
mvCtx.drawImage(canvas, 0, 0, mvCanvas.width, mvCanvas.height);
|
||||
}
|
||||
// 将捕捉到的画面绘制到录制画布上
|
||||
mvCtx.clearRect(0, 0, mvCanvas.width, mvCanvas.height);
|
||||
mvCtx.drawImage(canvas, 0, 0, mvCanvas.width, mvCanvas.height);
|
||||
}
|
||||
} catch (e) {
|
||||
console.error('Frame capture error:', e);
|
||||
console.error('Frame capture error:', e);
|
||||
} finally {
|
||||
isRendering = false;
|
||||
}
|
||||
|
||||
// 不再使用 setTimeout 进行延时,避免 JS 定时器精度问题导致的抖动
|
||||
// 直接请求下一帧,让浏览器决定最佳时机(通常是 60Hz,如果设备支持高刷则更高)
|
||||
// 这样可以消除人为引入的卡顿
|
||||
console.log('isMVRecording', isMVRecording);
|
||||
if (isMVRecording) {
|
||||
mvRafId = requestAnimationFrame(renderLoop);
|
||||
console.log('mvRafId', mvRafId);
|
||||
|
||||
mvRafId = requestAnimationFrame(renderLoop);
|
||||
}
|
||||
}
|
||||
mvRafId = requestAnimationFrame(renderLoop);
|
||||
|
||||
Reference in New Issue
Block a user