feat(guess): 添加猜歌游戏胜利音效和优化样式
- 新增triumph.mp3作为胜利音效 - 优化guess.css中的动画效果和布局 - 调整guess.js中的音频播放逻辑和状态管理 - 更新guess.html页面结构和样式 - 修改song-request-station.js中的音频源路径
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@@ -8,113 +8,156 @@ const search = createApp({
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]);
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let step = ref(null); // null 是未开始 0 是第一题
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let detailsHeight = ref(500)
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const detailsRef = ref(null)
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let detailsHeight = ref(500);
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const detailsRef = ref(null);
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let isAnswer = ref(false)
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let isAnswer = ref(false);
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onMounted(() => {
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console.log("init");
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init();
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console.log("detailsRef", detailsRef.value);
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// 获取可是窗口高度
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const windowHeight = window.innerHeight;
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detailsHeight.value = Math.max(windowHeight - 379 - 40, 350);
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const searchParams = new URLSearchParams(window.location.search);
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isAnswer.value = searchParams.has('answer') ? true : false;
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nextTick(() => {
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if (detailsRef.value) {
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detailsHeight.value = detailsRef.value.clientHeight
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console.log(detailsHeight.value);
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}
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})
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isAnswer.value = searchParams.has("a") ? true : false;
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});
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const init = () => {
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musicData.value.forEach((item) => {
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item.sort(() => Math.random() - 0.5);
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});
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console.log(musicData.value);
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};
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const begin = () => {
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step.value = 0;
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play(musicData.value[0][0]);
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};
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// 添加一个方法来切换到下一题
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const nextStep = () => {
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step.value++;
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};
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const audioPlayer = ref(null)
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const audiozSrc = ref("")
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play(musicData.value[step.value][0]);
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};
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const audioPlayer = ref(null);
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const audiozSrc = ref("");
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const play = (item) => {
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console.log("item", item);
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audioPlayer.value.src = './static/mp3/guess/' + item
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audioPlayer.value.play()
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audiozSrc.value = item
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clearTimeout(autoTimer);
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audioPlayer.value.src = "./static/mp3/guess/" + item;
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audioPlayer.value.play();
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audiozSrc.value = item;
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};
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const stop = () => {
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audioPlayer.value.pause()
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audiozSrc.value = ""
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}
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audioPlayer.value.pause();
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audiozSrc.value = "";
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};
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const playSucceed = () => {
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audioPlayer.value.src = './static/mp3/guess/succeed.mp3'
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audioPlayer.value.play()
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}
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audioPlayer.value.src = "./static/mp3/guess/succeed.mp3";
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audioPlayer.value.play();
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};
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const playTriumph = () => {
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audioPlayer.value.src = "./static/mp3/guess/triumph.mp3";
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audioPlayer.value.play();
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};
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const playLose = () => {
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audioPlayer.value.src = './static/mp3/guess/lose.mp3'
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audioPlayer.value.play()
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}
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audioPlayer.value.src = "./static/mp3/guess/lose.mp3";
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audioPlayer.value.play();
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};
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const audioEnd = () => {
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console.log("结束");
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let autoTimer = null;
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const audioEnd = (item) => {
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const nextItem = findNextItem(audiozSrc.value);
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console.log("nextItem", nextItem);
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audiozSrc.value = ""
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}
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if (nextItem) autoTimer = setTimeout(() => play(nextItem), 500);
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audiozSrc.value = "";
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};
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const select = (item, index) => {
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stop()
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stop();
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if (item.indexOf("《") !== -1) {
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playSucceed()
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if (step.value == musicData.value.length - 1) {
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winState.value = true
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playTriumph();
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winState.value = true;
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} else {
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replyState.value = true
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autoSkip()
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playSucceed();
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replyState.value = true;
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autoSkip();
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}
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} else {
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loseState.value = true
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playLose()
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}
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}
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loseState.value = true;
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playLose();
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let replyState = ref(false)
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let winState = ref(false)
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let loseState = ref(false)
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// 开启一个定时器
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loseTimer = setTimeout(() => backHome(), 5000);
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}
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};
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let replyState = ref(false);
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let winState = ref(false);
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let loseState = ref(false);
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let loseTimer = null;
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const autoSkip = () => {
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setTimeout(() => {
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replyState.value = false
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nextStep()
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}, 2000)
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}
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replyState.value = false;
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nextStep();
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}, 2000);
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};
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const backHome = () => {
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step.value = null
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replyState.value = false
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winState.value = false
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loseState.value = false
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}
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clearTimeout(loseTimer);
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init();
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step.value = null;
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replyState.value = false;
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winState.value = false;
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loseState.value = false;
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};
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const findNextItem = (str) => {
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// 遍历二维数组的每一项
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for (let i = 0; i < musicData.value.length; i++) {
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const currentArray = musicData.value[i];
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// 在当前数组中查找目标字符串的索引
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const index = currentArray.indexOf(str);
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// 如果找到且不是数组中的最后一个元素,则返回null
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if (index !== -1) {
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// 检查是否有下一个元素
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if (index < currentArray.length - 1) {
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return currentArray[index + 1];
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} else {
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return "";
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}
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}
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}
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// 如果在整个二维数组中都找不到该字符串
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return "";
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};
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return { isAnswer, detailsHeight, detailsRef, audioEnd, playSucceed, stop, audiozSrc, audioPlayer, backHome, select, loseState, winState, replyState, play, step, begin, musicData, nextStep };
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let fluctuate = ref([]);
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onMounted(() => {
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// setInterval(() => {
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// randomFluctuate();
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// }, 150);
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});
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const randomFluctuate = () => {
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fluctuate.value = []
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for (let i = 0; i < 30; i++) {
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fluctuate.value.push(Math.floor(Math.random() * 10) + 1);
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}
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console.log("fluctuate", fluctuate.value);
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};
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return { fluctuate, isAnswer, detailsHeight, detailsRef, audioEnd, playSucceed, stop, audiozSrc, audioPlayer, backHome, select, loseState, winState, replyState, play, step, begin, musicData, nextStep };
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},
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}).mount("#guess");
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@@ -525,8 +525,8 @@ const search = createApp({
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setTimeout(() => {
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console.log("item", item);
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if (audio?.src != item.path) audio.src = item.path;
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// audio.src = "https://app.gter.net/image/miniApp/mp3/1.mp3";
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audio.src = "/static/mp3/1.MP3";
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audio.src = "https://app.gter.net/image/miniApp/mp3/1.mp3";
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// audio.src = "/static/mp3/1.MP3";
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audio.play().then(() => (playData.value = { ...item, state: true }));
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}, 500);
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};
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