feat(guess): 添加猜歌游戏音频播放和结果反馈功能
- 新增音频播放控制逻辑,支持播放、暂停和结束事件 - 添加答对/答错音效和视觉反馈 - 实现答题结果状态管理(正确、错误、胜利) - 优化界面布局和响应式设计 - 新增返回首页功能 - 添加答案模式显示选项
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@@ -2,20 +2,36 @@ const { createApp, ref, onMounted, nextTick, onUnmounted, computed } = Vue;
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const search = createApp({
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setup() {
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const musicData = ref([
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["A组 世界在转动.MP3", "A组《来吧,占领我的无私》"],
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["A组 世界在转动.MP3", "A组《来吧,占领我的无私》.MP3"],
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["B组 《远方》.MP3", "B组 大闹天宫.MP3", "B组 下一站旅行.MP3"],
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["C组 旧唱片.MP3", "C组 梅雨季.MP3", "C组 尊重成长共赢.MP3", "C组《弥留》.MP3"],
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]);
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let step = ref(0); // null 是未开始 0 是第一题
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let step = ref(null); // null 是未开始 0 是第一题
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let detailsHeight = ref(500)
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const detailsRef = ref(null)
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let isAnswer = ref(false)
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onMounted(() => {
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console.log("init");
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init();
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console.log("detailsRef", detailsRef.value);
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const searchParams = new URLSearchParams(window.location.search);
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isAnswer.value = searchParams.has('answer') ? true : false;
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nextTick(() => {
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if (detailsRef.value) {
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detailsHeight.value = detailsRef.value.clientHeight
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console.log(detailsHeight.value);
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}
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})
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});
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const init = () => {
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// 将 musicData 里的 二维值打乱
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musicData.value.forEach((item) => {
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item.sort(() => Math.random() - 0.5);
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});
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@@ -29,18 +45,76 @@ const search = createApp({
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// 添加一个方法来切换到下一题
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const nextStep = () => {
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if (step.value < musicData.value.length - 1) {
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step.value++;
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} else {
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// 所有问题都回答完毕,可以重置或显示结果
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// step.value = null;
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}
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step.value++;
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};
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const audioPlayer = ref(null)
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const audiozSrc = ref("")
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const play = (item) => {
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console.log("item", item);
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audioPlayer.value.src = './static/mp3/guess/' + item
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audioPlayer.value.play()
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audiozSrc.value = item
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};
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return { play, step, begin, musicData, nextStep };
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const stop = () => {
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audioPlayer.value.pause()
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audiozSrc.value = ""
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}
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const playSucceed = () => {
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audioPlayer.value.src = './static/mp3/guess/succeed.mp3'
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audioPlayer.value.play()
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}
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const playLose = () => {
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audioPlayer.value.src = './static/mp3/guess/lose.mp3'
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audioPlayer.value.play()
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}
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const audioEnd = () => {
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console.log("结束");
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audiozSrc.value = ""
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}
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const select = (item, index) => {
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stop()
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if (item.indexOf("《") !== -1) {
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playSucceed()
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if (step.value == musicData.value.length - 1) {
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winState.value = true
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} else {
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replyState.value = true
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autoSkip()
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}
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} else {
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loseState.value = true
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playLose()
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}
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}
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let replyState = ref(false)
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let winState = ref(false)
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let loseState = ref(false)
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const autoSkip = () => {
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setTimeout(() => {
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replyState.value = false
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nextStep()
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}, 2000)
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}
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const backHome = () => {
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step.value = null
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replyState.value = false
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winState.value = false
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loseState.value = false
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}
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return { isAnswer, detailsHeight, detailsRef, audioEnd, playSucceed, stop, audiozSrc, audioPlayer, backHome, select, loseState, winState, replyState, play, step, begin, musicData, nextStep };
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},
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}).mount("#guess");
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